Draft Game Design Document: ”Space Pirate”
 
 

By Sebastien Marchadour

Id Number: B00148119
 
 
Introduction
 
 
“Space Pirate” puts the player in the shoes of a swashbuckling pirate out in space looking for adventure and profit, pitting you against a fleet of ships many times more powerful than you. Will you survive to live the good life with your mountain of money or crash and burn? You decide!
 
 
Abstract
 
In “Space Pirate” The player controls his spacecraft simply using the arrow keys to move around and dodge the many enemies’ laser fire. The Player uses the space key to retaliate against the enemy ships and upon destroying them can loot the ships (as he is a pirate) and create various improvements to his ship (Power ups). The player will either have his weapons improved, increasing his fire speed and therefore his stopping power, or his shield recharge rate insuring his survivability.
 
 
Target Audience and Platform
 
The Genre of this game is a scrolling space shooter (or scrolling Shoot ‘em up) and as such the target audience will be people who enjoy these games. Also being a simple there could be potential in the casual game market. Similar games include Defender and Scramble, however these feature horizontal scrolling “Space Pirate” will feature vertical scrolling. The platform used will be Microsoft Windows and developed using Scratch.
 
 
This Game features very few key selling points, but in this case it is a strength as this is a tried and tested genre of game and previously games of this type have proven to be popular.
 
 
 

Game Play


 
 

Controls


The Controls are as follows:
Space Bar: Fire Lasers
Up Arrow: Forward thrust
Down arrow: Backwards thrust
Left/Right Arrow: Left/Right thrust respectively
 
 
 

Scoring

 
Points will be awarded according to kills and power ups picked up
Point are as followed:
Regular Ship: 10 points

Power up: 50 points

Space Ninja (and bounty hunters): 75 points

Boss: 300 points

 
 
 

Win and Lose

 
To win the game the player must simply reach the end of the level and kill the boss.
To lose the player’s ship must be badly damaged meaning that his shields have to be reduced to 0 at which point he is vulnerable to a final kill shot during the 5 second downtime before his shields start recharging again.
 
 
 

Level Design

 
There will be only one level consisting of some minor skirmishes with some fighters followed by some slightly tougher enemies and fast moving enemies that cloak randomly. The climax of the level is a boss fight after which the player will have completed the game. The game will feature vertical scrolling however if this proves too hard to implement in Scratch then this will likely be replaced with horizontal scrolling or alternatively a flip-screen device.
 
 
 

Story



The premise of the game is that the player is put in the shoes of Percival Plunderous the Third a space pirate looking to for an adventure in which he can make enough money to retire or maybe just live easy on earth of a couple of years.
 
 
The only named character in “Space Pirate” is Percival Plunderous the Third. None know if this is his real name, most other pirates’ say that it is a fake name but they all agree that it’s a good one. He has been a space pirate for many years and wants to do a big expedition to take a rest afterwards. This led him to his current predicament about to fight the massive fleet.
 
 
 

Audio



Audio will use either recorded human voice making sound effects (i.e. “Kablam” and “Pew-pew”) being used to humorous effect or may feature layering of random sounds as more enemies are killed to create music similar to PS2 game Rez made by Sega’s United Game Artists. However the sound is not set in stone and the game may not feature sound should implementation of these idea be difficult or unfeasible.

 

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